local L0_1, L1_1, L2_1, L3_1, L4_1
main_id = 30003
L0_1 = {}
L1_1 = 3000301
L2_1 = 3000302
L3_1 = 3000303
L4_1 = 3000304
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = "{QuestNpcID}"
L3_1.alias = "{QuestNpcID}"
L3_1.script = "Actor/Npc/RandomNpc"
L3_1.pos = "{QuestRescuePos}"
L3_1.data_index = 0
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["3000302"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = "{QuestNpcID}"
L3_1.alias = "{QuestNpcID}"
L3_1.script = "Actor/Npc/RandomNpc"
L3_1.pos = "{QuestRescuePos}"
L3_1.data_index = 0
L3_1.scene_id = 3
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["3000303"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "{QuestNpcID}"
L3_1.script = "Actor/Npc/RandomNpc"
L3_1.id = "{QuestNpcID}"
L3_1.pos = "{QuestRescuePos}"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["3000301"] = L1_1
